USoundBase::Parse

Parses the Sound to generate the WaveInstances to play.

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundBase.h

Include

#include "Sound/SoundBase.h"

Syntax

virtual void Parse
(
    class FAudioDevice * AudioDevice,
    const UPTRINT NodeWaveInstanceHash,
    FActiveSound & ActiveSound,
    const FSoundParseParameters & ParseParams,
    TArray< FWaveInstance * > & WaveInstances
)

Remarks

Parses the Sound to generate the WaveInstances to play.

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