USoundClass::RecurseCheckChild

Sound Class Editor functionality.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundClass.h

Include

#include "Sound/SoundClass.h"

Source

/Engine/Source/Runtime/Engine/Private/SoundClass.cpp

Syntax

bool RecurseCheckChild
(
    USoundClass * ChildSoundClass
)

Remarks

Sound Class Editor functionality.

Returns

true if the child sound class exists in the tree

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss