USoundCue::IsPlayWhenSilent

Returns true if any of the sounds in the sound have "play when silent" enabled.

Windows
MacOS
Linux

Override Hierarchy

USoundBase::IsPlayWhenSilent()

USoundCue::IsPlayWhenSilent()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundCue.h

Include

#include "Sound/SoundCue.h"

Source

/Engine/Source/Runtime/Engine/Private/SoundCue.cpp

Syntax

virtual bool IsPlayWhenSilent() const

Remarks

Returns true if any of the sounds in the sound have "play when silent" enabled.

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