Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundEffectPreset.h |
Include |
#include "Sound/SoundEffectPreset.h" |
class USoundEffectPreset : public UObject
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USoundEffectPreset ( |
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~USoundEffectPreset() |
Name | Description | ||
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AddEffectInstance ( |
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AddReferencedEffects ( |
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CanFilter() |
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TSharedPtr< ... |
CreateInstance ( |
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FSoundEffect... |
CreateNewEffect() |
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USoundEffect... |
CreateNewPreset ( |
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EffectCommand |
Defers execution of command on each active effect instance on the audio render thread |
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GetAssetActionName() |
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GetPresetColor() |
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UClass * |
GetSupportedClass() |
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HasAssetActions() |
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Init() |
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IterateEffects |
Immediately executes command for each active effect instance on the active thread |
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OnInit() |
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RegisterInstance ( |
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RemoveEffectInstance ( |
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UnregisterInstance ( |
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Update() |
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BeginDestroy() |
Called before destroying the object. |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
Name |
Description |
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TSoundEffectWeakPtr |