USoundNode::PrimeChildWavePlayers

When this is called and stream caching is enabled, any wave player sound nodes childed off of this node will have their audio loaded into the cache.

Windows
MacOS
Linux

Override Hierarchy

USoundNode::PrimeChildWavePlayers()

USoundNodeQualityLevel::PrimeChildWavePlayers()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundNode.h

Include

#include "Sound/SoundNode.h"

Source

/Engine/Source/Runtime/Engine/Private/SoundNode.cpp

Syntax

virtual void PrimeChildWavePlayers
(
    bool bRecurse
)

Remarks

When this is called and stream caching is enabled, any wave player sound nodes childed off of this node will have their audio loaded into the cache.

Parameters

Parameter

Description

bRecurse

when true, this will cause all children of child nodes to be primed as well.

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