USoundNodeDistanceCrossFade::AllowCrossfading

Determines whether Crossfading is currently allowed for the active sound

Windows
MacOS
Linux

Override Hierarchy

USoundNodeDistanceCrossFade::AllowCrossfading()

USoundNodeParamCrossFade::AllowCrossfading()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeDistanceCrossFade.h

Include

#include "Sound/SoundNodeDistanceCrossFade.h"

Source

/Engine/Source/Runtime/Engine/Private/SoundNodeDistanceCrossFade.cpp

Syntax

virtual bool AllowCrossfading
(
    FActiveSound & ActiveSound
) const

Remarks

Determines whether Crossfading is currently allowed for the active sound

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