| USoundNodeDistanceCrossFade::AllowCrossfading()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeDistanceCrossFade.h |
Include |
#include "Sound/SoundNodeDistanceCrossFade.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SoundNodeDistanceCrossFade.cpp |
virtual bool AllowCrossfading
(
FActiveSound & ActiveSound
) const
Determines whether Crossfading is currently allowed for the active sound