| USoundNode::SetChildNodes()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeDistanceCrossFade.h |
Include |
#include "Sound/SoundNodeDistanceCrossFade.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SoundNodeDistanceCrossFade.cpp |
virtual void SetChildNodes
(
TArray< USoundNode * > & InChildNodes
)
Ensure amount of Cross Fade inputs matches new amount of children