| USoundNode::SetChildNodes()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeMixer.h |
Include |
#include "Sound/SoundNodeMixer.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SoundNodeMixer.cpp |
virtual void SetChildNodes
(
TArray< USoundNode * > & InChildNodes
)
Ensure amount of inputs matches new amount of children