USoundNodeModulatorContinuous

Allows named parameter based manipulation of pitch and volume

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

USoundNode

USoundNodeModulatorContinuous

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeModulatorContinuous.h

Include

#include "Sound/SoundNodeModulatorContinuous.h"

Syntax

class USoundNodeModulatorContinuous : public USoundNode

Remarks

Allows named parameter based manipulation of pitch and volume

Variables

Constructors

Name Description

Public function

USoundNodeModulatorContinuous

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Virtual

void

 

ParseNodes

(
    FAudioDevice* AudioDevice,
    const UPTRINT NodeWaveInstanceHash,
    FActiveSound& ActiveSound,
    const FSoundParseParameters& Parse...,
    TArray< FWaveInstance* >& Wav...
)

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