USoundNodeWavePlayer

Sound node that contains a reference to the raw wave file to be played

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeWavePlayer.h

Include

#include "Sound/SoundNodeWavePlayer.h"

Syntax

class USoundNodeWavePlayer : public USoundNodeAssetReferencer

Remarks

Sound node that contains a reference to the raw wave file to be played

Variables

Name Description

Public variable

uint32: 1

 

bLooping

Functions

Name Description

Public function Const

USoundWave &...

 

GetSoundWave()

Public function Virtual

void

 

ParseNodes

(
    FAudioDevice* AudioDevice,
    const UPTRINT NodeWaveInstanceHash,
    FActiveSound& ActiveSound,
    const FSoundParseParameters& Parse...,
    TArray< FWaveInstance* >& Wav...
)

Public function

void

 

SetSoundWave

(
    USoundWave* SoundWave
)

Overridden from USoundNodeAssetReferencer

Name Description

Public function Virtual

void

 

ClearAssetReferences()

Public function Virtual

void

 

LoadAsset

(
    bool bAddToRoot
)

Overridden from USoundNode

Name Description

Public function Virtual

float

 

GetDuration()

Returns the maximum duration this sound node will play for.

Public function Virtual Const

int32

 

GetMaxChildNodes()

Returns the maximum number of child nodes this node can possibly have

Public function Virtual Const

int32

 

GetNumSounds

(
    const UPTRINT NodeWaveInstanceHash,
    FActiveSound& ActiveSound
)

Returns the number of simultaneous sounds this node instance plays back.

Public function Virtual Const

FText

 

GetTitle()

Public function Virtual Const

bool

 

IsPlayWhenSilent()

Returns true if the sound node is set to play when silent.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

Serialize

(
    FArchive& Ar
)

Handles reading, writing, and reference collecting using FArchive.

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