StartRecordingOutput

Overload list

Windows
MacOS
Linux
Name Description

Public function

void

 

StartRecordingOutput

(
    const UObject* WorldContextObj...,
    float ExpectedDuration
)

Start recording the audio from this submix.

Public function

void

 

StartRecordingOutput

(
    FAudioDevice* InDevice,
    float ExpectedDuration
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss