Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundSubmix.h |
Include |
#include "Sound/SoundSubmix.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SoundSubmix.cpp |
void StopRecordingOutput
(
const UObject * WorldContextObject,
EAudioRecordingExportType ExportType,
const FString & Name,
FString Path,
USoundWave * ExistingSoundWaveToOverwrite
)
Finish recording the audio from this submix and export it as a wav file or a USoundWave.