USoundWave::EnsureZerothChunkIsLoaded

When stream caching is enabled, this is called after we've successfully compressed and split the streamed audio for this file.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundWave.h

Include

#include "Sound/SoundWave.h"

Source

/Engine/Source/Runtime/Engine/Private/SoundWave.cpp

Syntax

void EnsureZerothChunkIsLoaded()

Remarks

When stream caching is enabled, this is called after we've successfully compressed and split the streamed audio for this file.

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