Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundWave.h |
Include |
#include "Sound/SoundWave.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SoundWave.cpp |
void EnsureZerothChunkIsLoaded()
When stream caching is enabled, this is called after we've successfully compressed and split the streamed audio for this file.