USoundWave::HandleStart

Handle any special requirements when the sound starts (e.g. subtitles)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundWave.h

Include

#include "Sound/SoundWave.h"

Source

/Engine/Source/Runtime/Engine/Private/SoundWave.cpp

Syntax

FWaveInstance & HandleStart
(
    FActiveSound & ActiveSound,
    const UPTRINT WaveInstanceHash
) const

Remarks

Handle any special requirements when the sound starts (e.g. subtitles)

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