| USoundWave::InitAudioResource()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundWaveProcedural.h |
Include |
#include "Sound/SoundWaveProcedural.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SoundWaveProcedural.cpp |
virtual void InitAudioResource
(
FByteBulkData & CompressedData
)
Copy the compressed audio data from the bulk data