FTextureMipDataProvider::AdvanceTo

Helper to set the next tick state and thread. Validates that the progression is coherent.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Streaming/TextureMipDataProvider.h

Include

#include "Streaming/TextureMipDataProvider.h"

Syntax

void AdvanceTo
(
    ETickState InState,
    ETickThread InThread
)

Remarks

Helper to set the next tick state and thread. Validates that the progression is coherent.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss