FTextureMipDataProvider::CleanUp

Release any temporary data and objects that where used for the update.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Streaming/TextureMipDataProvider.h

Include

#include "Streaming/TextureMipDataProvider.h"

Syntax

void CleanUp
(
    const FTextureUpdateSyncOptions & SyncOptions
)

Remarks

Release any temporary data and objects that where used for the update. Final step executed after the texture has been updated correctly.

Parameters

Parameter

Description

SyncOptions

Different sync options to control when the next tick of FTextureStreamIn can be scheduled.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss