Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Subsystems/SubsystemBlueprintLibrary.h |
Include |
#include "Subsystems/SubsystemBlueprintLibrary.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Subsystems/SubsystemBlueprintLibrary.cpp |
static ULocalPlayerSubsystem * GetLocalPlayerSubSystemFromPlayerController
(
APlayerController * PlayerController,
TSubclassOf< ULocalPlayerSubsystem > Class
)
Get a Local Player Subsystem from the LocalPlayer associated with the provided context If the player controller isn't associated to a LocalPlayer nullptr is returned