Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Subsystems/SubsystemBlueprintLibrary.h |
Include |
#include "Subsystems/SubsystemBlueprintLibrary.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Subsystems/SubsystemBlueprintLibrary.cpp |
static ULocalPlayerSubsystem * GetLocalPlayerSubsystem
(
UObject * ContextObject,
TSubclassOf< ULocalPlayerSubsystem > Class
)
Get a Local Player Subsystem from the Local Player associated with the provided context