StaticType

Bind morph target gpu skin vertex factory to its shader file and its shader parameters

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h

Include

#include "GPUSkinVertexFactory.h"

Syntax

static FVertexFactoryType StaticType;

Remarks

Bind morph target gpu skin vertex factory to its shader file and its shader parameters

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