TGPUSkinVertexFactory::InitDynamicRHI

Initializes the dynamic RHI resource and/or RHI render target used by this resource.

Windows
MacOS
Linux

Override Hierarchy

FRenderResource::InitDynamicRHI()

TGPUSkinVertexFactory::InitDynamicRHI()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h

Include

#include "GPUSkinVertexFactory.h"

Source

/Engine/Source/Runtime/Engine/Private/GPUSkinVertexFactory.cpp

Syntax

virtual void InitDynamicRHI()

Remarks

Initializes the dynamic RHI resource and/or RHI render target used by this resource. Called when the resource is initialized, or when reseting all RHI resources. Resources that need to initialize after a D3D device reset must implement this function. This is only called by the rendering thread.

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