TVolumeLightingSample

Incident radiance stored for a point.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/PrecomputedLightVolume.h

Include

#include "PrecomputedLightVolume.h"

Syntax

template<int32 SHOrder>
class TVolumeLightingSample

Remarks

Incident radiance stored for a point.

Variables

Name Description

Public variable

float

 

DirectionalLightShadowing

Shadow factor for the stationary directional light.

Public variable

TSHVectorRGB< S...

 

Lighting

Incident lighting at the sample position.

Public variable

FColor

 

PackedSkyBentNormal

BentNormal occlusion of the sky, packed into an FColor.

Public variable

FVector

 

Position

World space position of the sample.

Public variable

float

 

Radius

World space radius that determines how far the sample can be interpolated.

Constructors

Name Description

Public function

TVolumeLightingSample()

Public function

TVolumeLightingSample

(
    const TVolumeLightingSample< 2 >& ...
)

Public function

TVolumeLightingSample

(
    const TVolumeLightingSample< 3 >& ...
)

Public function

TVolumeLightingSample

(
    const TVolumeLightingSample< 2 >& ...
)

Public function

TVolumeLightingSample

(
    const TVolumeLightingSample< 2 >& ...
)

Public function

TVolumeLightingSample

(
    const TVolumeLightingSample< 3 >& ...
)

Public function

TVolumeLightingSample

(
    const TVolumeLightingSample< 3 >& ...
)

Functions

Name Description

Public function Const

FVector

 

GetSkyBentNormalUnpacked()

Public function

void

 

SetPackedSkyBentNormal

(
    FVector InSkyBentNormal
)

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