Module |
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Header |
/Engine/Source/Runtime/Engine/Public/PrecomputedLightVolume.h |
Include |
#include "PrecomputedLightVolume.h" |
template<int32 SHOrder>
class TVolumeLightingSample
Incident radiance stored for a point.
Name | Description | ||
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float |
DirectionalLightShadowing |
Shadow factor for the stationary directional light. |
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TSHVectorRGB< S... |
Lighting |
Incident lighting at the sample position. |
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PackedSkyBentNormal |
BentNormal occlusion of the sky, packed into an FColor. |
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Position |
World space position of the sample. |
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float |
Radius |
World space radius that determines how far the sample can be interpolated. |
Name | Description | |
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TVolumeLightingSample() |
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TVolumeLightingSample ( |
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TVolumeLightingSample ( |
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TVolumeLightingSample ( |
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TVolumeLightingSample ( |
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TVolumeLightingSample ( |
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TVolumeLightingSample ( |
Name | Description | ||
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GetSkyBentNormalUnpacked() |
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SetPackedSkyBentNormal ( |