UModel::BuildBound

Build the model's bounds (min and max).

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Model.h

Include

#include "Model.h"

Source

/Engine/Source/Runtime/Engine/Private/Model.cpp

Syntax

void BuildBound()

Remarks

Build the model's bounds (min and max).

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss