ELightMapVirtualTextureType

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/VT/VirtualTexture.h

Include

#include "VT/VirtualTexture.h"

Syntax

enum ELightMapVirtualTextureType
{
    HqLayer0,
    HqLayer1,
    ShadowMask,
    SkyOcclusion,
    AOMaterialMask,
    Count,
}

Values

Name

Description

HqLayer0

HqLayer1

ShadowMask

SkyOcclusion

AOMaterialMask

Count

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