| UObject::Serialize()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/VT/RuntimeVirtualTexture.h |
Include |
#include "VT/RuntimeVirtualTexture.h" |
Source |
/Engine/Source/Runtime/Engine/Private/VT/RuntimeVirtualTexture.cpp |
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.