| UTexture2D::IsVirtualTexturedWithSinglePhysicalSpace()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/VT/RuntimeVirtualTextureStreamingProxy.h |
Include |
#include "VT/RuntimeVirtualTextureStreamingProxy.h" |
virtual bool IsVirtualTexturedWithSinglePhysicalSpace() const
Returns true if this virtual texture uses a single physical space all of its texture layers. This can reduce page table overhead but potentially increase the number of physical pools allocated.