Name |
Description |
|
---|---|---|
|
ARuntimeVirtualTextureVolume |
Actor used to place a URuntimeVirtualTexture in the world. |
|
FVirtualTextureBuildSettings |
Build settings used for virtual textures. |
|
FVirtualTextureSpacePoolConfig |
Settings of a single pool |
|
ULightMapVirtualTexture |
|
|
ULightMapVirtualTexture2D |
|
|
URuntimeVirtualTexture |
Runtime virtual texture UObject |
|
URuntimeVirtualTextureStreamingProxy |
Streaming virtual texture used to store the low mips in a URuntimeVirtualTexture. |
|
UVirtualTexture |
|
|
UVirtualTexturePoolConfig |
Name |
Description |
|
---|---|---|
|
ELightMapVirtualTextureType |
|
|
ERuntimeVirtualTextureAttributeType |
Enumeration of all runtime virtual texture material attributes. |
|
ERuntimeVirtualTextureDebugType |
Enumeration of runtime virtual texture debug modes. |
|
ERuntimeVirtualTextureMainPassType |
Enumeration of main pass behaviors when rendering to a runtime virtual texture. |
|
ERuntimeVirtualTextureMaterialType |
Enumeration of virtual texture stack layouts to support. |
|
ERuntimeVirtualTextureShaderUniform |
Enumeration of runtime virtual texture shader uniforms. |
|
RuntimeVirtualTexture:: |
Maximum number of texture layers we will have in a runtime virtual texture. |
|
RuntimeVirtualTexture:: |
Maximum number of texture layers we will have in a runtime virtual texture. |