Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
Include |
#include "ShaderCompiler.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp |
void VerifyGlobalShaders
(
EShaderPlatform Platform,
bool bLoadedFromCacheFile
)
Makes sure all global shaders are loaded and/or compiled for the passed in platform. Note: if compilation is needed, this only kicks off the compile.
Parameter |
Description |
---|---|
Platform |
Platform to verify global shaders for |