bIsRecording

If set we are recording and collecting all vlog data

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/VisualLogger/VisualLogger.h

Include

#include "VisualLogger/VisualLogger.h"

Syntax

static int32 bIsRecording = false;

Remarks

If set we are recording and collecting all vlog data

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss