appLineCheckTriangle

Line vs triangle intersection test.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/kDOP.h

Include

#include "kDOP.h"

Syntax

bool appLineCheckTriangle
(
    const FVector4 & Start,
    const FVector4 & End,
    const FVector4 & Dir,
    const FVector4 & V0,
    const FVector4 & V1,
    const FVector4 & V2,
    const FVector4 & Normal,
    float & IntersectionTime
)

Remarks

Line vs triangle intersection test.

Returns

true if the line intersected the triangle

Parameters

Parameter

Description

Start

Start of the line segment

End

End of the line segment

Dir

Direction of the line segment (not normalized, just End-Start)

V0

First vertex of the triangle

V1

Second vertex of the triangle

V2

Third vertex of the triangle

Normal

Triangle normal (including +W for the plane equation)

IntersectionTime

[in/out] Best intersection time so far (0..1), as in: IntersectionPoint = Start + IntersectionTime * Dir.

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