Module |
|
Header |
/Engine/Source/Runtime/EngineSettings/Classes/GameMapsSettings.h |
Include |
#include "GameMapsSettings.h" |
Source |
/Engine/Source/Runtime/EngineSettings/Private/EngineSettingsModule.cpp |
static FString GetGameDefaultMap()
Get the default map specified in the settings. Makes a choice based on running as listen server/client vs dedicated server
the default map specified in the settings