UGameMapsSettings::GetGlobalDefaultGameMode

Get the global default game type specified in the configuration Makes a choice based on running as listen server/client vs dedicated server

Windows
MacOS
Linux

References

Module

EngineSettings

Header

/Engine/Source/Runtime/EngineSettings/Classes/GameMapsSettings.h

Include

#include "GameMapsSettings.h"

Source

/Engine/Source/Runtime/EngineSettings/Private/EngineSettingsModule.cpp

Syntax

static FString GetGlobalDefaultGameMode()

Remarks

Get the global default game type specified in the configuration Makes a choice based on running as listen server/client vs dedicated server

Returns

the proper global default game type

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