Module |
|
Header |
/Engine/Source/Runtime/EngineSettings/Classes/GameMapsSettings.h |
Include |
#include "GameMapsSettings.h" |
Source |
/Engine/Source/Runtime/EngineSettings/Private/EngineSettingsModule.cpp |
static FString GetGlobalDefaultGameMode()
Get the global default game type specified in the configuration Makes a choice based on running as listen server/client vs dedicated server
the proper global default game type