| UObjectBase
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Module |
|
Header |
/Engine/Source/Runtime/EngineSettings/Classes/GameNetworkManagerSettings.h |
Include |
#include "GameNetworkManagerSettings.h" |
class UGameNetworkManagerSettings : public UObject
Holds the settings for the AGameNetworkManager class.
Name | Description | ||
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BadPingThreshold |
The point we determine the server is either delaying packets or has bad upstream. |
|
|
uint32: 1 |
bIsStandbyCheckingEnabled |
Used to determine if checking for standby cheats should occur. |
|
float |
JoinInProgressStandbyWaitTime |
The amount of time to wait before checking a connection for standby issues. |
|
MaxDynamicBandwidth |
Maximum bandwidth dynamically set per connection. |
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|
MinDynamicBandwidth |
Minimum bandwidth dynamically set per connection. |
|
|
float |
PercentForBadPing |
The percentage of clients with bad ping before triggering the standby code. |
|
float |
PercentMissingForRxStandby |
The percentage of clients missing RX data before triggering the standby code. |
|
float |
PercentMissingForTxStandby |
The percentage of clients missing TX data before triggering the standby code. |
|
float |
StandbyRxCheatTime |
The amount of time without packets before triggering the cheat code. |
|
float |
StandbyTxCheatTime |
The amount of time without packets before triggering the cheat code. |
|
TotalNetBandwidth |
Total available bandwidth for listen server, split dynamically across net connections. |
Name | Description | |
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UGameNetworkManagerSettings ( |