FEyeTrackerGazeData

Struct FEyeTrackerKeys { static const [FKey](API\Runtime\InputCore\FKey) Gaze_X; static const [FKey](API\Runtime\InputCore\FKey) Gaze_Y; }; Represents a unified gaze ray that incorporates both eyes.

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MacOS
Linux

References

Module

EyeTracker

Header

/Engine/Source/Runtime/EyeTracker/Public/EyeTrackerTypes.h

Include

#include "EyeTrackerTypes.h"

Syntax

struct FEyeTrackerGazeData

Remarks

Struct FEyeTrackerKeys { static const FKey Gaze_X; static const FKey Gaze_Y; }; Represents a unified gaze ray that incorporates both eyes.

Variables

Name Description

Public variable

float

 

ConfidenceValue

Value [0..1] that represents confidence in the gaze ray data above.

Public variable

FVector

 

FixationPoint

Location that the eyes converge. This is the 3d point where the tracked viewer is looking.

Public variable

FVector

 

GazeDirection

Forward direction of the unified gaze ray.

Public variable

FVector

 

GazeOrigin

Origin of the unified gaze ray.

Constructors

Name Description

Public function

FEyeTrackerGazeData()

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