IEyeTrackerModule

The public interface of the EyeTracker module

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

EyeTracker

Header

/Engine/Source/Runtime/EyeTracker/Public/IEyeTrackerModule.h

Include

#include "IEyeTrackerModule.h"

Syntax

class IEyeTrackerModule :
    public IModuleInterface,
    public IModularFeature

Remarks

The public interface of the EyeTracker module

Functions

Name Description

Public function

TSharedPtr< ...

 

CreateEyeTracker()

Attempts to create a new head tracking device interface

Public function Static

IEyeTrackerM...

 

Get()

Singleton-like access to IEyeTrackerModule

Public function Static

FName

 

GetModularFeatureName()

Returns modular feature name for this module

Public function Const

FString

 

GetModuleKeyName()

Public function Const

float

 

GetModulePriority()

Returns the priority of this module from INI file configuration #todo jcf: need to work out prioritization and selection scheme e.g. it doesn't ever really make sense to choose a desktop eye tracker if in VR mode?

Public function Static

bool

 

IsAvailable()

Checks to see if there exists a module registered as an EyeTracker.

Public function Const

bool

 

IsEyeTrackerConnected()

Overridden from IModuleInterface

Name Description

Public function Virtual

void

 

StartupModule()

Register module as an EyeTracker on startup.

Classes

Name

Description

Public struct

FCompareModulePriority

Sorting method for which plug-in should be given priority

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss