Module |
|
Header |
/Engine/Source/Runtime/EyeTracker/Public/EyeTrackerFunctionLibrary.h |
Include |
#include "EyeTrackerFunctionLibrary.h" |
Source |
/Engine/Source/Runtime/EyeTracker/Private/EyeTrackerFunctionLibrary.cpp |
static bool GetStereoGazeData
(
FEyeTrackerStereoGazeData & OutGazeData
)
Returns stereo gaze data from the eye tracker. This includes a gaze ray per eye, as well as a fixation point.
True if the returned gaze data is valid, false otherwise. A false return is likely to be common (e.g. the when user blinks).
Parameter |
Description |
---|---|
PlayerController |
The player for whom we are tracking. Null can be ok for some devices, but this may be necessary for others to determine viewport properties, etc. |