UEyeTrackerFunctionLibrary::GetStereoGazeData

Returns stereo gaze data from the eye tracker.

Windows
MacOS
Linux

References

Module

EyeTracker

Header

/Engine/Source/Runtime/EyeTracker/Public/EyeTrackerFunctionLibrary.h

Include

#include "EyeTrackerFunctionLibrary.h"

Source

/Engine/Source/Runtime/EyeTracker/Private/EyeTrackerFunctionLibrary.cpp

Syntax

static bool GetStereoGazeData
(
    FEyeTrackerStereoGazeData & OutGazeData
)

Remarks

Returns stereo gaze data from the eye tracker. This includes a gaze ray per eye, as well as a fixation point.

Returns

True if the returned gaze data is valid, false otherwise. A false return is likely to be common (e.g. the when user blinks).

Parameters

Parameter

Description

PlayerController

The player for whom we are tracking. Null can be ok for some devices, but this may be necessary for others to determine viewport properties, etc.

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