Module |
|
Header |
/Engine/Source/Runtime/Foliage/Public/InstancedFoliageActor.h |
Include |
#include "InstancedFoliageActor.h" |
Source |
/Engine/Source/Runtime/Foliage/Private/InstancedFoliage.cpp |
void GetAllFoliageTypesForSource
(
const UObject * InSource,
TArray< const UFoliageType * > & OutFoliageTypes
)
Performs a reverse lookup from a source object to all the foliage types that are currently using that object (includes assets and blueprint classes)