AInstancedFoliageActor::RerunConstructionScripts

We don't want to have our components automatically destroyed by the Blueprint code

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Override Hierarchy

AActor::RerunConstructionScripts()

AInstancedFoliageActor::RerunConstructionScripts()

References

Module

Foliage

Header

/Engine/Source/Runtime/Foliage/Public/InstancedFoliageActor.h

Include

#include "InstancedFoliageActor.h"

Syntax

virtual void RerunConstructionScripts()

Remarks

We don't want to have our components automatically destroyed by the Blueprint code

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