| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/Foliage/Public/InteractiveFoliageActor.h |
Include |
#include "InteractiveFoliageActor.h" |
class AInteractiveFoliageActor : public AStaticMeshActor
Name | Description | ||
---|---|---|---|
|
float |
FoliageDamageImpulseScale |
Scales forces applied from damage events. |
|
float |
FoliageDamping |
Determines the amount of energy lost by the spring as it oscillates. |
|
float |
FoliageStiffness |
Determines how strong the force that pushes toward the spring's center will be. |
|
float |
FoliageStiffnessQuadratic |
Same as FoliageStiffness, but the strength of this force increases with the square of the distance to the spring's center. |
|
float |
FoliageTouchImpulseScale |
Scales forces applied from touch events. |
|
float |
Mass |
|
|
float |
MaxDamageImpulse |
Clamps the magnitude of each damage force applied. |
|
float |
MaxForce |
Clamps the magnitude of combined forces applied each update. |
|
float |
MaxTouchImpulse |
Clamps the magnitude of each touch force applied. |
Name | Description | |
---|---|---|
|
AInteractiveFoliageActor ( |
Name | Description | ||
---|---|---|---|
|
CapsuleTouched ( |
Called when capsule is touched |
|
|
SetupCollisionCylinder() |
Name | Description | ||
---|---|---|---|
|
PostActorCreated() |
Called when an actor is done spawning into the world (from UWorld::SpawnActor), both in the editor and during gameplay For actors with a root component, the location and rotation will have already been set. |
|
|
float |
TakeDamage ( |
Apply damage to this actor. |
|
Tick ( |
Function called every frame on this Actor. |
Name | Description | ||
---|---|---|---|
|
PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |