UProceduralFoliageComponent::GetWorldPosition

Windows
MacOS
Linux

References

Module

Foliage

Header

/Engine/Source/Runtime/Foliage/Public/ProceduralFoliageComponent.h

Include

#include "ProceduralFoliageComponent.h"

Source

/Engine/Source/Runtime/Foliage/Private/ProceduralFoliageComponent.cpp

Syntax

FVector GetWorldPosition() const

Returns

The position in world space of the bottom-left corner of the bottom-left-most active tile

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss