UProceduralFoliageComponent::RemoveProceduralContent

Removes all spawned foliage instances in the level that were spawned by this component

Windows
MacOS
Linux

References

Module

Foliage

Header

/Engine/Source/Runtime/Foliage/Public/ProceduralFoliageComponent.h

Include

#include "ProceduralFoliageComponent.h"

Source

/Engine/Source/Runtime/Foliage/Private/ProceduralFoliageComponent.cpp

Syntax

void RemoveProceduralContent
(
    bool InRebuildTree
)

Remarks

Removes all spawned foliage instances in the level that were spawned by this component

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss