FGameplayTagContainer::NetSerialize

Efficient network serialize, takes advantage of the dictionary

Windows
MacOS
Linux

References

Module

GameplayTags

Header

/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagContainer.h

Include

#include "GameplayTagContainer.h"

Source

/Engine/Source/Runtime/GameplayTags/Private/GameplayTagContainer.cpp

Syntax

bool NetSerialize
(
    FArchive & Ar,
    class UPackageMap * Map,
    bool & bOutSuccess
)

Remarks

Efficient network serialize, takes advantage of the dictionary

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss