FGameplayTagNode::FGameplayTagNode

Simple constructor, passing redundant data for performance

Windows
MacOS
Linux

References

Module

GameplayTags

Header

/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsManager.h

Include

#include "GameplayTagsManager.h"

Source

/Engine/Source/Runtime/GameplayTags/Private/GameplayTagsManager.cpp

Syntax

FGameplayTagNode
(
    FName InTag,
    FName InFullTag,
    TSharedPtr< FGameplayTagNode > InParentNode,
    bool InIsExplicitTag,
    bool InIsRestrictedTag,
    bool InAllowNonRestrictedChildren
)

Remarks

Simple constructor, passing redundant data for performance

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