UBlueprintGameplayTagLibrary::EqualEqual_GameplayTagContainer

Returns true if the values are equal (A == B)

Windows
MacOS
Linux

References

Module

GameplayTags

Header

/Engine/Source/Runtime/GameplayTags/Classes/BlueprintGameplayTagLibrary.h

Include

#include "BlueprintGameplayTagLibrary.h"

Source

/Engine/Source/Runtime/GameplayTags/Private/BlueprintGameplayTagLibrary.cpp

Syntax

static bool EqualEqual_GameplayTagContainer
(
    const FGameplayTagContainer & A,
    const FGameplayTagContainer & B
)

Remarks

Returns true if the values are equal (A == B)

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