UBlueprintGameplayTagLibrary::GetTagName

Returns [FName](API\Runtime\Core\UObject\FName) of this tag

Windows
MacOS
Linux

References

Module

GameplayTags

Header

/Engine/Source/Runtime/GameplayTags/Classes/BlueprintGameplayTagLibrary.h

Include

#include "BlueprintGameplayTagLibrary.h"

Source

/Engine/Source/Runtime/GameplayTags/Private/BlueprintGameplayTagLibrary.cpp

Syntax

static FName GetTagName
(
    const FGameplayTag & GameplayTag
)

Remarks

Returns FName of this tag

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