UBlueprintGameplayTagLibrary::IsGameplayTagValid

Returns true if the passed in gameplay tag is non-null

Windows
MacOS
Linux

References

Module

GameplayTags

Header

/Engine/Source/Runtime/GameplayTags/Classes/BlueprintGameplayTagLibrary.h

Include

#include "BlueprintGameplayTagLibrary.h"

Source

/Engine/Source/Runtime/GameplayTags/Private/BlueprintGameplayTagLibrary.cpp

Syntax

static bool IsGameplayTagValid
(
    FGameplayTag GameplayTag
)

Remarks

Returns true if the passed in gameplay tag is non-null

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