UBlueprintGameplayTagLibrary::NotEqual_TagTag

Checks if a gameplay tag's name and a string are not equal to one another

Windows
MacOS
Linux

References

Module

GameplayTags

Header

/Engine/Source/Runtime/GameplayTags/Classes/BlueprintGameplayTagLibrary.h

Include

#include "BlueprintGameplayTagLibrary.h"

Source

/Engine/Source/Runtime/GameplayTags/Private/BlueprintGameplayTagLibrary.cpp

Syntax

static bool NotEqual_TagTag
(
    FGameplayTag A,
    FString B
)

Remarks

Checks if a gameplay tag's name and a string are not equal to one another

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