FOnFilterGameplayTagChildren

Allows dynamic hiding of gameplay tags in SGameplayTagWidget.

Windows
MacOS
Linux

Type

typedef TMulticastDelegate_ThreeParams< void, const FString &, TSharedPtr< FGameplayTagNode > &, bool & > FOnFilterGameplayTagChildren

References

Module

GameplayTags

Header

/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsManager.h

Include

#include "GameplayTagsManager.h"

Remarks

Allows dynamic hiding of gameplay tags in SGameplayTagWidget. Allows higher order structs to dynamically change which tags are visible based on its own data

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