typedef TMulticastDelegate_ThreeParams< void, const FString &, TSharedPtr< FGameplayTagNode > &, bool & > FOnFilterGameplayTagChildren
Module |
|
Header |
/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsManager.h |
Include |
#include "GameplayTagsManager.h" |
Allows dynamic hiding of gameplay tags in SGameplayTagWidget. Allows higher order structs to dynamically change which tags are visible based on its own data