FOnGetCategoriesMetaFromPropertyHandle

Chance to dynamically change filter string based on a property handle

Windows
MacOS
Linux

Type

typedef TMulticastDelegate_TwoParams< void, TSharedPtr< IPropertyHandle >, FString & > FOnGetCategoriesMetaFromPropertyHandle

References

Module

GameplayTags

Header

/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsManager.h

Include

#include "GameplayTagsManager.h"

Remarks

Chance to dynamically change filter string based on a property handle

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss