Module |
|
Header |
/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsManager.h |
Include |
#include "GameplayTagsManager.h" |
Source |
/Engine/Source/Runtime/GameplayTags/Private/GameplayTagsManager.cpp |
void GetFilteredGameplayRootTags
(
const FString & InFilterString,
TArray< TSharedPtr< FGameplayTagNode > > & OutTagArray
) const
Gets a Filtered copy of the GameplayRootTags Array based on the comma delimited filter string passed in